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### Description
We're trying to update into latest version of react-native + reanimated + react-native-screens, so far not so good we're able to track down which is the package that keep throwing t…
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When using migration frameworks like [Refinery](https://github.com/rust-db/refinery) one usually don't list the entire DB schema at once but create incremental migrations that alter parts of the schem…
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A great enhancement would be to refresh this library with Combine.
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Since ReactiveKit is in the process of API alignment with **Apple's Combine framework**, and more and more people are using **SwiftUI**, would it make sense to revisit the **Binder Architecture** and …
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Hey depfu 👋
Wanted to share this idea with you.
E.g. for selected gems like **rails**, to also submit framework changes that come with an update.
[Railsdiff](http://railsdiff.org/) is a great…
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I've been going over rust+wasm discussions across the internet and one idea that has popped up a few times is a framework that straddles across the server and the client, providing tight and smooth in…
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We should avoid layover/shadow pixels.
https://github.com/isce-framework/dolphin/blob/main/src/dolphin/utils.py#L523 We are using this for `los_east`/`los_north`.
- Stitch together `layover_shado…
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### Question
I noticed that you use batch_size=10 in your paper, while the common setting of batch size is 16. So did you explore this point? By the way, as mentioned in your paper, H-DETR does har…
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### Describe the issue
Hi,
I'm currently adding the Android & IOS library to the Unreal Engine 5.4 `NNERuntimeORT` plugin. Android works fine in Development & Release, however IOS only works in …
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**Describe the bug**
I get an error trying to open the web.config:
The following error(s) happened when loading your Web Application:
Error getting the string to send to COMACON Helper Utility. See…