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@susan335
お願いしゃっす!
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## Summary
So the feedback examples from `0.12.0` are not working - there's no audio data captured (mic device is opened and there's an orange dot indicator in macOS status bar):
1. Create new p…
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Currently, spade PC builds builds are dependent on CoreAudio to emulate sound, which is an API exclusive to MacOS. This limits testing of audio to Apple computers, when windows & linux-based machines …
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While not running
While running
Seems rather significant usage, 15-20% cpu for a sound management tool with speakers on idle (no apps directly running audio), and base settings for all apps…
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**System and IINA version:**
- macOS 14.5
- IINA post-1.3.5 `develop` branch, 0ababb4e2c91bbc95909b36d434d1c46755f6584
**Expected behavior:**
Toggling `mute` should take effect immediately.
…
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**Build Log**
What is the build error?
```
make
[ 90%] Built target lpmove
[ 90%] Built target lpoptions
[ 90%] Built target lpstat
[ 90%] Linking C shared library IconServices
ld: warning: st…
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**Expected behavior:**
`getPortCount()` returns the number of ports
**Actual behavior:**
`getPortCount()` causes a crash
**Debug info**
macOS 11.4, Xcode 12.5.1
The crash happens if an NSA…
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I just ran a customary leak check and found that there is a CFStringRef leaking in `assign_device_to_audioqueue` in SDL_coreaudio.m. Version is SDL 2.30.3
I'm not familiar with the core audio api, …
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Got this error:
`
[ERROR] thread 'main' panicked at 'rust/src/audio.rs:46: "CoreAudio error (AudioQueueStart): -66681"': src/libcore/result.rs:999
`
...from this code:
```
use sdl2::mixer::{AU…
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### Goal.
I have been trying to change the name property of a CoreAudio device with this library.
### Setup.
This could not work with the nuget package because I don't have access to the COM thre…