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As part of the game, the users will be able to unlock cosmetics to add to their creatures, such as hats and masks. It would be good to add some more to the library.
These cosmetics will need to be u…
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# Design Start: RUI Y3 Cosmetic Update
Design work begins today. Attempting a review submission by Friday EOB.
## Current Implementation
- 1280x832 is our minimum breakpoint and features are supe…
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This should be abstract
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# Design Review & Approval Iterations WIP
- [Figma: EUI Y3](https://www.figma.com/design/AxRgTJl5PUE7tNqk0VsMc3/Exploration-User-Interface-(EUI)?node-id=2678-73076&t=K7ep9ekHyB1YeOqK-4)
![image](h…
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Automated Review Comments
Issues in components/Dashboard/UserOwnedPiggybanks/PiggybankListItem.jsx:
- (2, 'Hardcoded string found')
- (6, 'Line exceeds 80 characters')
- (21, 'Hardcoded string f…
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There appears to be a cosmetic issue in the features section of the UG pdf, where the explanation is placed in `this box` rather than the example
![image.png](https://raw.githubusercontent.com/nus-cs…
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![image.png](https://raw.githubusercontent.com/gskang-22/pe/main/files/9723a946-1093-44d6-97a9-20fb71e87555.png)
There is a big gap present, probably due to system printing bugs.
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give us the ability (if possible) to unlock all weapon skins not just paintjobs. i wanna have some new funny looks to my guns
... thats it. i just want an answer if thats possible to do/if youre co…
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There appears to be a cosmetic issue in the features section of the UG pdf, where the explanation is placed in `this box` rather than the example
![image.png](https://raw.githubusercontent.com/O-Darr…
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### What happened?
When trying to use cosmetic armor, no matter what the cosmetic armor does not change. It only shows the equipped armor.
### Pack Version
Version: 0.22.0
### To Reproduce
1.Put…