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As we all know, even in classic games, pressing jump while sprinting accelerates movement speed. However, with the addition of the Sliding feature in this mod, using Sliding while sprinting and jumpin…
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### Is your feature request related to a problem?
Recently while printing a very large terrain piece for Warhammer 40k, the print failed twice around layer 457 of 581 (sliced print time 11hs:31m). In…
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This is a follow-up to an issue I mentioned in the ACTS developer's meeting. I don't think the material is properly accounted for in backward propagation.
The material is often mapped to the repres…
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## Introduction
The Neo Virtual Machine (NeoVM) is a strongly-typed, stack-based virtual machine that operates on typed `StackItem`s. However, its current pricing model, based on fixed-cost opcodes…
Jim8y updated
7 hours ago
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The idea is to leverage QTAIM technology to get the number of nodes in orbitals.
This is complicated (more than I thought) as pointed out by @FarnazH . So this is mostly storage of an ideas/discuss…
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*Issue migrated from trac ticket # 2745*
**component:** Algorithms | **priority:** medium | **keywords:** EGO, Surrogate
#### 2017-03-09 08:48:07: @BernhardWerth created the issue
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> Implement …
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Support for arbitrary precision calculations would enable abelfunctions to handle a much larger class of Riemann surfaces than it currently does. Sage already supports this feature, and the cython cod…
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### Is your feature request related to a problem?
In printing models with sloping surfaces, a lot of print time is spent on skins to maintain the requested top/bottom thickness. Even with small top/b…
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### Describe the project you are working on
I'm working on a modern Go Game playable on more "natural" terrains.
Here's a screenshot of the Godot 3.x demo with a boring wood texture and ugly stone…
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**CONCEPT**
Create Additions has the Tesla coil and barbed wire for defenses, and both are cool, but TFMG has what? Handheld grenades? Phaw. I think with the neat Voltage system TFMG introduces to po…