-
### Describe the project you are working on
Sci-Fi environment and asset rendering, following what's been called the 'Star Citizen Workflow'.
### Describe the problem or limitation you are havin…
-
```
There should be support for creating and editing decals in AresEd.
```
Original issue reported on code.google.com by `jorrit.t...@gmail.com` on 8 Nov 2012 at 1:20
-
### Acknowledgement of preliminary instructions
- [X] I have read and acknowledged the preliminary instructions.
### What idea do you have?
example: when you increase/lower the graphics, more/less …
-
### Is your feature request related to a problem? Please describe.
Avatars on VRChat are starting to use decals in Poiyomi to do effects like making eyes turn red, blushing, ect instead of using shap…
-
```
There should be support for creating and editing decals in AresEd.
```
Original issue reported on code.google.com by `jorrit.t...@gmail.com` on 8 Nov 2012 at 1:20
-
```
There should be support for creating and editing decals in AresEd.
```
Original issue reported on code.google.com by `jorrit.t...@gmail.com` on 8 Nov 2012 at 1:20
-
The ability to place decals similar to Source Engine would break up the repetitive tiling textures that are generally a problem with these types of levels. I am still working out the details on how it…
-
```
There should be support for creating and editing decals in AresEd.
```
Original issue reported on code.google.com by `jorrit.t...@gmail.com` on 8 Nov 2012 at 1:20
-
McAwl updated
2 years ago
-
Hello!
I'm looking into adding diffusion based image generation into a video game for fairly simple stuff like decals. The game will be running under some pretty heavy resource constraints. If I …