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I've selected [**devilution.DefaultClass::MonsterMHit(int, int, int, int, int, int, bool)**](https://github.com/diasurgical/devilutionX/blob/42e2c174acdfc1b0f22e9c4d26a1b9f9c9dde407/Source/missiles.cp…
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Some functions have recently been renamed meaning we get mismatches on full diff. Also part of render.cpp has been split in to inline sub-function to deal with the expected ASM usage in the original s…
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Hello, as far as I understand this project is not 'reverse engineered', but is a decompile.
If so, I don't believe that it's actually legal to publish. Can you please clarify it's status?
see:
…
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Hello @nomdenom,
I see a few `.rb` files in this repo.
I like the idea of automating cleanup of decompiler's output (if I get this right).
But I don't understand the whole process:
* There see…
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Curious to see DGEngine continue to develop, especially as it has a very clean data-driven approach; which is thus far lacking from other engine re-implementations.
I know you posted a [road-map](h…
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**Important information**
Using a New 3DS XL with sys ver. 11.10.0-43U, DevilutionX build 64575d4
**Describe**
When the 3DS suspends and the user attempts to close the game during the intro video…
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So, now that devilution is nearly complete, we are missing a few tools that would've been present to help with making stuff. Possible tools to add:
- [ ] CEL/CL2 GIF converter
- [ ] Tabbed text t…
ghost updated
4 years ago
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Heya,
As someone who localized Diablo and Hellfire in Greek for the Devilution project, I would like to consider at some point doing the same for this beloved game and project. Of course that's not…
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As you might have noticed, this project hasn't been very active. To be honest, I lost my motivation when I looked at the devilution team's progress. There just didn't seem to be any point in continuin…
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We would like to fully tests the code. This would make it safer refactor parts of the code as well as potentially find more bugs in the original game.
We have already setup a test suite using [Goog…