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Upon investigating memory leaks in Gmod on my Mac, I found a pretty big leak that appears to involve Direct3D. I used Instruments to watch the hl2_osx process for memory leaks, and it found one that …
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I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…
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Does Nuklear have D3D8 support (without d3d8to9)? I would like to use it as an alternative to Dear ImGui, for a D3D8 game.
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```
I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…
-
```
I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…
-
```
I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…
-
```
I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…
-
I search through the source code and found no class that uses LineStrip.
I need it for drawing country borders since a country can be made up of multiple line runs. I take advantage of the fact yo…
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There is a Direct3D9 wrapper here: https://github.com/gonutz/d3d9
Having a Direct3D renderer would make deployment on Windows easier, since Windows comes with DirectX drivers but usually has bad built…
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```
I open this issue to track the development of the plugin.
This morning I have some spare time at work and I'll try to start playing with
the code. For instance I'd like to make use of the VideoB…