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So from all my tedious research I've realized that DDrawCompat is the ONLY DirectDraw wrapper that can render the menu of Half-Life WON correctly with scaling, as the menu will always run in DirectDra…
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如果只有一个256色调色板(其实就是个颜色数组),和一个像素数组(其实全都是调色板里颜色的索引值),应该怎么用这个框架绘制到屏幕呢
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I'm running VizDoom on Windows 11, Nvidia 3070Ti and I'm seeing an occasional crash when attempting to blt the backbuffer using the directdraw renderer, which obviously can be a bit annoying when trai…
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### Describe the enhancement you're suggesting.
Since @skotopes mentioned in [another issue](https://github.com/flipperdevices/flipperzero-firmware/issues/3380#issuecomment-1905719195) that suggest…
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```
We currently don't release GDI device contexts and DDraw interfaces at screen
exit time on Windows.
This probably prevents ddraw library et al. from being released during the
lifetime of the run…
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In the game War Wind (demo here https://archive.org/details/WarWind_1020), the alpha blending doesn't seem to work. With hardware DirectDraw acceleration enabled (set in dxdiag), much of the rendered …
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* Make all DirectDraw code optional.
* Create a compat GUI for Linux (probably GTK3, or GTK4, via Glade, because that's what I know already)
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```
We currently don't release GDI device contexts and DDraw interfaces at screen
exit time on Windows.
This probably prevents ddraw library et al. from being released during the
lifetime of the run…
-
## Actual behavior
Attempting to call `IContextCallback.ContextCallback` with the automatically generated function signature results in the exception:
> System.Runtime.InteropServices.MarshalDir…
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If I delete DWrite.dll and run r3dfox, I get a 0x80000003 in xul.dll.
For Vista, the error just takes down the whole browser. However for 7 it seems to only crash in a e10s process, so it just spam…