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### Description
There is a mix of `direction` and `orientation` as the name of the property that specifies the layout orientation.
In v2.0, this will be unified to `orientation`.
## ToDo
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## Problem
Our current API for sorts (the `sort_by()` and `first/last_for_patient()` methods) doesn't allow specifying a mixture of ascending and descending sorts.
This means that while we can write…
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It would be nice if we were able to say:
```
Direction Screen (North) CursorMove 50 50
```
Which would (in this example), move the cursor to the middle of the screen.
Likewise:
```
Dire…
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Hi there!
I made vertical wheel which is very tall, occupying almost all of the screen height. But then I've changed my mind and what I actually need a horizontal scrolling wheel which takes all of…
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Dear SUMO team,
I am trying to import GTFS data to make public transport lines run on schedule in my simulation. For the import I tried to (re-)create a minimal example. In particular I did the fol…
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The pipe picture is just rotated for the top one: it seems the light comes from the left looking at the bottom pipe, and from the right when looking at the top pipe.
The goal is just to flip, inste…
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Hi! How can I have a direction dependent friction in PhysX? I have a setup like this: a cylinder with grooves along its axis of rotation (like a gear) which while being put on a surface will have more…
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Can't we use many more directions than just 1? If so, how?
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Currently there is a prop linkDirectionalParticles which explains that particles travel in the direction source > target.
**Is your feature request related to a problem? Please describe.**
Current…
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When shooting, we should prioritize the Y axis and the latest shoot action.
For example, if we start shooting left, and keep shooting while pressing right, the shooting direction should change to r…