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I’m writing a DirectX 11 Shader API and porting all existing shaders to DirectX 11 and Shader Model 4.
Todo as of 3/16/2020
- [x] Performance >= DX9
- [ ] Fix cubemap textures
- [x] Fix anis…
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Under DirectX 11 using an Oculus DK2, I notice that OpenVR holds on to some references to compute shaders even after shut down. When going to shut down my application and running under VR, I end up wi…
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- [x] I have checked checked the known issues and searched Github to ensure this issue has not already been reported.
### Description of the inaccuracy:
When you collect a 4th heart piece to fill …
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I am playing Silent Hill 2 Remake and i want to use Vulkan instead of DX12.
However, when i'm putting the files in the directory and launching the game with "-dx11", i got this error :
"A D3D11-Com…
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Would be fun if this supported Apple Silicon. Alternatively DirectX (11 or 12?) support since OpenGL 2.1 is not supported in Windows 11 ARM in a VM.
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When trying to build the tests with meson, I get a problem with d3d12 not found and the tests do NOT build. I'm sure that this is NOT a linux issue because when I build with cmake in Linux, I am able…
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### Windows Version
Windows Feature Experience Pack 1000.19060.1000.0
### WSL Version
2.3.24.0
### Are you using WSL 1 or WSL 2?
- [x] WSL 2
- [ ] WSL 1
### Kernel Version
Linux version 5.15.15…
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### Aircraft Version
Development
### Build info
```json
{
"built": "2024-10-31T15:54:41+00:00",
"ref": "refs/tags/v0.12.0",
"sha": "2fe89113291f2478347dde0dc3228b55dc924f74",
…
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