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recently @andika207 mentioned about some unofficial ways to make DirectX 10 and 11 work under Windows XP, a feature i wasn't much aware of or informed. It turns out a russian group managed to port som…
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If it's not possible then you don't have too
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UnityをUIライブライブラリにし、TexTransTool 自体の Unity依存をUIのレイヤーだけにする。
Rust で TexTransTool を書き直し、そしてそれ用のエンジンも作れば!
ほかの場所に持っていくことがしやすくなるかも!
- C#とかとの FFI
- Valkan の API を叩くエンジンの作成
- Valkan と DirectX11 の双方向テクス…
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Hello!
Tried recording some game footage but I got a blank screen. Is DX11 not supported? Or I did something wrong?
mzso updated
11 years ago
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Why take out the matrix to render, in directx11 inside, the surface of the rendering is the opposite, by providing the API interface to get out of the matrix type based on the left or right hand coord…
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Priority Requirements:
1. Base HLSL for DX11 as generally reusable code snippets. This can be a pre-process. (in-progress)
2. Base HLSL generator fragment support. Would be good to generalize the …
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**Question**
_What are the maximum specifications for the UVD MJPEG hardware decode engine, i.e. maximum frame width x height and maximum bytes per frame?_
**Observation**
Passing compressed…
nuket updated
3 weeks ago
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### Motivation
There are not a lot of good options in regards to rendering frameworks. for LWJGL there is either OpenGL or BGFX.
I've used bgfx for this project (https://github.com/OSS-Cosmic/A…
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No doubt, using DX11 offers a number of important advantages:
- It doesn't require a monitor to be connected
=> Headless operation
- It doesn't require a Windows User Session
=> Can be used …
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### Description / Steps to reproduce the issue
Dear,
I have found that gst-launch-1.0 cannot run properly when I try to use d3d11videosink.
The reproduction steps are as follow:
gst-launch-1.0 ! v…