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So I am prototyping a fighting game (IO Style so server always remains online) in which I have 5 different maps. I wanted to run all those maps on 5 server instances so players can just load the lobby…
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Dear @xinggangw
Hi, and thank you for sharing such an impressive piece of work! The Dynamic-2D GS is an incredible contribution to the field, and I deeply appreciate the effort you have put into mak…
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Dear authors,
I am currently working with your codebase and paper on dynamic scene modeling, and I have some questions regarding the implementation and purpose of the `FlowHead`.
In the context …
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Hi - just trying the new maskless config with a dynamic scene and it crashes, but I wonder if at this stage you only expect womask.json to work with a static scene anyway? I should add that the result…
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Hi,
I just read, that you created the optical flow from the groundtruth depth and camera motion.
However, some scenes contain dynamic objects, which apparently you mask with flow_mask.npy. Since…
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Your tutorials seem to be focused on building one single static scene and doesn't elaborate on how to draw objects after everything is setup and running.
A chapter on 'Best Practices For Dynamic Sc…
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Dynamic transition of scenes has broken. Only transitions done in action builder work. Any transitions done in webhook are not registering.
https://developers.google.com/assistant/conversational/webh…
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Guys, you are cool and great guys that you created such an integration for dynamic scenes with great features. I tested your integration, and I really liked it and it covers all my rather specific nee…
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This would be super useful to allow people to dynamically change scenes when in a song vs when not in a song.