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### Describe the feature
Allow both the crafting card and fuzzy card in the ME level emitter and it works like you expect it to.
### Reasons why it should be considered
People can check if a certai…
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```
(node:76125) MaxListenersExceededWarning: Possible EventEmitter memory leak detected. 11 add listeners added to [EventEmitter]. Use emitter.setMaxListeners() to increase limit
at _addListene…
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Hi Team,
I am exporting a DOCX file using BIRT version **4.8**. The DOCX generation utilizes the **AbstractWordXmlWriter.java** class. During this process, an issue arises due to the enhancement of…
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After emitter use TCGC `createSdkContext`, the returned `SdkContext` value contains all the diagnostics found when generating SDK interfaces in TCGC: **`diagnostics: readonly Diagnostic[];`**, languag…
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one of my 2 D3AAs behaves incorrectly when switching between smooth and stepped ramp at floor levels. instead of staying the same if the new floor is lower, or getting brighter if the new floor is hig…
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### Clear and concise description of the problem
- `multipleOf`
- `uniqueItems`
- `maxProperties`
- `minProperties`
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I found that implementing a specific trait function causes too long compile time.
If there is `expression` function implementation at https://github.com/veryl-lang/veryl/blob/3516e3c73a62a9d7430133…
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so it seems like the raider meta right now is to spawn as technical assistant, run to the particle accelerator or emitters and loose the Tesla/Singulo, and I don't see any drawbacks to removing those …
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Nothing wrong with the generator function but doesn't work on every possible case.
If you are sending data from a event emitter like this you won't be able to use the generator
```ts
import { E…
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When you preview a looping particle, all particles are killed when the emitter expires, this is annoying when you preview particles that will loop in-game, where minecraft only kills particles when th…