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### Problem Description
Right now, we have 13? damage types. This is an awful lot to keep track of, especially because a lot of these damage types are designed to incur another damage type rather t…
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Clear waters flow beneath the endless blue sky,
Willows sway gently, fish swim with delight.
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
Endless Sky will either cancel the audio of applications that are ran after it is running, or…
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### Problem Description
In the new Sol layout, in order to see all that there is to see, I end up zoomed out so far I can't see the planets (that's ok, I can't see my ship either) -- I also can't c…
xobes updated
19 hours ago
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### Problem Description
The current PR template is basically a giant mass of heading types that cover every possible contingency. It's grown to the point where, to be honest, I just go "select all" a…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
Trying to run cmake on debian bookworm, it tells me it can't find `GLEW::glew` when using VC_…
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### Is there an existing issue for this?
- [ ] I have searched the existing issues
### Describe the bug
When creating a multi-jump route, and going via two unexplored systems, the path planne…
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### Problem Description
The current hightlight option isn't efficient for my old eyes when zooming out (or I didn't find how to use it, which is the same): When you have a dozen identical ships furio…
esksp updated
3 weeks ago
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### Problem Description
Currently, the whole AM system in the game consists of small lasers, etc. that somehow can't harm spacecraft but can damage missiles (which are basically just very small aut…
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### Problem Description
ES has traditionally had a limited set of ten commodities. Although you can _technically_ add more, doing so causes graphical elements (on the trade screen and map panel) to o…