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After upgrading my graphics card I can finally achieve buttery smooth frame rates in this game. (after I figured out what was limiting them). This made me happy, as it greatly improves the feel of any…
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### Problem
Creating animations for 3D models requires a particular skillset and can take a lot of time to correctly rig up and animate something. Take the Minetest Game Jam for example, when a gam…
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Add an explanation of merge_gridded_data somewhere in the tutorials, I am not sure at the moment at which place.
Adapt distribute_flowline tutorial:
- Add an explanation of new merging functionali…
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- API Documentation
- General: Attributes are missing types. Types are there for init.
- Lists all have Mapping[ValueT] as type
- nodal_data and elemental data show type MeshDataT -> docs …
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**Is your feature request related to a problem? Please describe.**
I want to visualize self-profiling performance data (that is: how long various parts of a calculation took, per frame) in concert …
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Networking
- Must use client prediction with server reconciliation.
- Must use entity interpolation.
- Must send individualized game updates to each player in the game based on their spatial locati…
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I've talked with three users just this week who want/need to be able to generate points at given intervals if no data exists – time interpolation. I've been thinking through possible implementations a…
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Hi there,
first of all: I am not an IT expert but I love to deal with those things in my leisure time. So, I got this awesome software to work on my Synology-NAS with docker.
I think there should …
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Not a big deal as this plugin is only about two tracks: Frame and Animation which are easy to generate RESET tracks for using:
click on the first key of every unique track > right-click > Add Reset…
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Interpolation for Quake-style monsters is hardcoded to the MOVETYPE_STEP movetype: https://github.com/DarkPlacesEngine/darkplaces/blob/master/sv_send.c#L580