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When displayed in debug mode, for an `Entity` that has a `TransformComponent` to display the position value on the screen, but not in the extension.
![image](https://github.com/excaliburjs/excalibur-…
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### Context
Currently actions will try very hard to complete their task and blast through colliders causing teleportation.
https://github.com/excaliburjs/Excalibur/assets/612071/db15f465-4c0f-…
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https://github.com/excaliburjs/Excalibur/assets/8703090/8557ea64-fabd-4805-8158-f3d2bee210a4
It seems that the first frame of a scene transition may be incorrect when `fixedUpdateFps` i…
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### Context
Currently, without adding some form of additional logic, there is no flexibility over the duration of a sound's play. Additionally, a separate file needs to be supplied / loaded for every…
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### Context
The TypeScript compiler now offers a wide range of strictness, `tsconfig.json` offers a full strictness `strict: true` flag which helps guard against runtime error at the cost of compil…
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- [x] pagination
- [x] navigation
- [x] indexing
- [x] anchor generation for headings in HTML converted from markdown
- [ ] component-builders for YUI, OOCSS (make sure you talk to us about these if y…
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### Steps to Reproduce
Issue is detailed here #1123, default semantics for imports.
Specific comment https://github.com/excaliburjs/Excalibur/issues/1123#issuecomment-483004520
Importing a barr…
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### Context
The current Events documentation is empty
https://beta.excaliburjs.com/docs/events
### Proposal
* Talk about how events work in excalibur and why their useful
* Most types hav…
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- [ ] Formalize this from discussion, into new official repo
- [ ] Add to templates and documentation
Here's an example of using Excalibur with Next. Since Excalibur can only execute on the client…
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### Steps to Reproduce
Move camera underneath a non-moving pointer, check the lastWorldPos is not updated.
### Expected Result
`lastWorldPos` should match the reality of the current pointer, …