-
This is a post about thoughts I have since a while, in fact since I coded the tools needed to make compatible every model of humanoid.
Because many things are so hard-coded in the addon that it's i…
-
Dear Zhan-xu, thank you for your huge work.
Could you provide some insight on how to generate rigging joints and skinning data the way you have in .txt format?
`joints ankle_r -0.11857700 0.068158…
-
Hi Lucio,
Thank you for working on the Rigify add-on.
In the past year, I have been busy converting people to Blender.
**Blender Guide - Rigging/Weight Painting:**
- https://www.deviantart.com…
-
![image](https://github.com/user-attachments/assets/d54878ed-5ece-4720-b68b-1b27eed6a229)
The latest update to the CMX Patcher (and maybe also NGS, idk, not an expert) seems to result in corrupted …
-
Hi @TesseraktZero , Great Project first of all. Kudos
I see the palm rotation logic written here in this function, https://github.com/TesseraktZero/UnityHandTrackingWithMediapipe/blob/master/Assets/S…
-
Let's use this ticket to coordinate the workshop for the next esLibre congress in Zaragoza. The approach is similar to the one in:
https://github.com/Voxelers/3d/issues/45
Quick initial ideas:
…
-
It is difficult to use this as an agent character because avatars do not have a blend shape for blink.
In addition, this rig configuration does not match the humanoid rig. Then, I cannot apply human…
-
**Is your feature request related to a problem? Please describe.**
So I have my custom rigging framework that I've built, similar to the mgear backend.
Within this repo, I have a folder for my NXT g…
-
This is where I will submit ideas for TubeTool based on what I believe 'might' be possible programmatically (though maybe not actually feasible). These ideas are based on my experience as a level desi…
-
Much of MCprep's existing rigs are from BSS (Boxscape Studios) and Rymdnisse (who's pack was adopted by BSS). However, neither has contected us in the past 3 years (BSS seems to have vanished off the …