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Hi
I think it would be really interesting to see if this was possible in either Processing or P5:
http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch38.html
I haven't looked throu…
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**Explain your suggestion here.**
I recently installed Wilder Wild along with Particle Rain and noticed that Particle Rain particles move much slower than without Wilder Wild installed. I thought it …
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Godot supports multiple parallel scene trees that have physics and separate rendering, we could use this in the editor, to run a simulation sandbox with the player cell in it, to measure how fast it i…
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Hello Project Chrono,
I'm digging deep on how to make Project Chrono faster, and work on GPUs.
Is there a reason Chrono does not use Nvidia AmgX instead of it's CPU solvers? Algebraic multigrid on…
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Simulation needs to collect runtime information in order to enable conversion to VHDL. If conversion is not required, simulation could be ~10 times faster.
Slowness comes from `PyhaFunc` class, all…
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Hi everyone!
I'm currently working on a simulation using FAST.farm with three IEA3.4MW turbines arranged in an equilateral triangle with a relative distance of 200 meters. The wind data has been ca…
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Dear OpenFAST Development Team,
I am currently working on a simulation using FAST.Farm for an experiment that includes 9 wind turbines. During my simulations, I encountered the following warning:
…
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Drone gets unstable and falls when update rate of gazebo goes above 2x real time.
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This might be related to #1068, but I would like a few tips to make my simulations run faster. To make my question more specific:
- I have a simulation with a [YuMi robot](https://new.abb.com/produ…
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I think there is a problem with fast simulation. All of input attributes is correct and I'm trying to simulate the examples but I received this err message:
Please make sure that all the args are i…