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### Describe what you would like changed, and why.
When turrets switch targets quickly, such as trying to kill 200 flares, turrets will stop firing while switching to a new target. when it does this …
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### Describe the bug
Tap Events: Holding event never fires on button
### To Reproduce
Create a very basic Avalonia application: I did this by using VisualStudio Project Menu -> Avalonia C# Project.…
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### `@slack/bolt` version
```
"@slack/bolt": "^4.0.1",
```
### Your `App` and Receiver Configuration
```
const app = new App({
logLevel: LogLevel.DEBUG,
signingSecret: proces…
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I'm trying to use the qos_rest example in the repo. I cannot manage to create a queue because of this response:
```
[
{
"switch_id": "0000000c298b1415",
"command_result": {
…
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From the [README](https://github.com/cheesegrits/filament-google-maps#reactive-form-fields), I copied this code and the map loads fine, however I was expecting the closure in `afterStateUpdated` to be…
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### Prerequisites
- [X] I understand and accept the project's [code of conduct](https://github.com/PrestaShop/PrestaShop/blob/develop/CODE_OF_CONDUCT.md).
- [X] I have already [searched in existing i…
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### Observed behaviour
Missiles can be fired (spawned) when the game is paused.
Instead of seeing a swarm of missiles flying toward the target, there is very high risk of blowing up the player's own…
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The event CreateConfirmationRequestEvent is not triggered when the confirmation email has been sent.
I include the events via the __invoke function. Other events such as BeforeUserConfirmEvent are wo…
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okay so an issue that occurs on servers. when using the phantech battlemage you can be kicked from the server for firing it too quickly error message is "internal exception: io.netty.handler.codec.dec…
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First I have a button which triggers the updateTime function:
```
switch (type)
{
case B_DOWN:
Serial.println("Button DOWN");
if (sender->id == accuSet)
{…