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### Is your feature request related to a problem? Please describe.
Currently, it is not possible to run the headless on ARM CPUs without a bit of tinkering.
The architecture is also officially uns…
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Had a ticket in from a user asking how to confirm a game was running on steam deck.
os_get_info, etc. don't include steam deck yet.
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I am developing a multi-platform game.
In other words, it is for Steam and also for iOS. And other platforms.
After updating steamworks.NET to 20.1.0, the auto-build has slowed down and I have inv…
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When entering Play Mode in the Unity Editor, and initializing Steamworks there, and ending the game, the Unity Editor starts hanging every few seconds. So, every few seconds, the GUI does not react at…
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**Bug Description**
After using SteamInventory.GetAllItemsAsync() the item definition of the items are null.
Restarting Steam resolves the issue, however only for one run of the game (in the Unity E…
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This game uses a NES ROM and adds hi-res graphics on top (similar to the HD packs for Mesen emulator). It exist a physical NES version of this game, and the Steam demo have a NES ROM of the demo inclu…
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so I trying to make it work for 2 days in Unity 2020
I setup game_actions_xxx.vdf file put it in "Steam\controller_config\" folder, Steam see it and I setup all bindings in steam controller config / …
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Hey,
I'm using Facepunch.Steamworks for my Steam integration for a game I'm releasing on Windows and macOS. When running the game in the Unity Editor it's connecting with steam fine, unlocking ac…
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**Describe the bug**
After ruling out any other mods that might cause this issue I landed here.
If a player joins into the lobby after the ship left for the first time there is a high chance for pla…
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Apologies for using the issue tracker for something that's not a bug report and not even strictly a feature request - but this is the first place I looked for it and I also wasn't able to find anythin…