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Even though fmod operator has a fallback implementation the backward op is same as a identity.
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I'm still trying to get the plugin to work on the latest Godot build v4.3.beta2.official, but am running into various issues. I'm not sure if this is a user-error on my part, or an error related to t…
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### Description
Previously I had been able to make automated builds on `macos-14-arm64` but recent changes seem to have broken this.
I get an error about FMOD trying to initialize but then fail…
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can we do it?
we need cross platform:
playback
streaming
pitch
pan
multiplay
for us to be compatible with what exists.
OpenAL seems like the best choice.
What other options are there?
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I have Main Menu scene and Game scene.
In the Game scene I've added Dissonance prefab (you can see its settings [here](https://github.com/Placeholder-Software/Dissonance/issues/284))
1) Start netw…
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Fmod is badly distributed. Replace it with SDL_mixer or OpenAL.
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When I do a godot build, I get these script errors in my CI logs:
```
SCRIPT ERROR: Parse Error: Could not find type "ParameterDisplay" in the current scope.
at: GDScript::reload (res://a…
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it would be cool if you can get your own custom fmod banks to load in-game real time and override the original somehow instead of doing gms2 audio
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Check out FMOD+Unity and what dis/advantages it has over the built in sound support.
FMOD is a high level sound engine that controls how sounds work together and allows applying sound effects. There …
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FMOD Package reference does not exist.
http://pkg.genesisviewer.org/fmodstudio-2.02.09-windows64-11102022.tar.bz2