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## Describe the new feature
Using a pretty large monitor (49") it is unpredictable where the next window will pop up. Would it be possible that new windows are placed as close to the current mouse …
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## Upfront Information
Please provide the following information by running the command and providing
the output.
* Fvwm3 version (run: `fvwm3 --version`)
fvwm3 1.0.7 (1.0.6a-1-g8670b593)
with…
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One application instance broke. I once installed an icon of blender, then removed it. After some time, when I decided that it's time to install it again, I found out that its instance on the left pane…
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Thanks for reporting your bug here! The following template will help with
giving as much information as possible so that it's easier to diagnose and
fix.
## Upfront Information
Please provide…
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Thanks for reporting your bug here! The following template will help with
giving as much information as possible so that it's easier to diagnose and
fix.
## Upfront Information
Please provide…
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fvwm3 1.1.0 (1.0.9-77-g94da9d16)
with support for: ReadLine, XPM, PNG, SVG, Shape, XShm, SM, Bidi text, XRandR, XRender, XCursor, XFT, NLS
Linux 6.9.6-200.fc40.x86_64 #1 SMP PREEMPT_DYNAMIC Fri …
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FVWM's build system is old, and `configure.ac` has a lot of legacy/dead code which is no longer required.
Added to which, some of the m4 macros in use could probably be replaced with newer construc…
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While the lobby UI is scalable, the in-game UI does not seem to be (I tried various in-game window configs in the lobby ("Borderless", "Fullscreen", ...) to no avail). Every icon and menu is so ridicu…
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By using FvwmEvent to Echo some string into fvwm log, I get "-1" instead of that string from the function.
As a base FvwmEvent configuration, NsCDE fvwm3_support branch is used. On this config:
ht…
NsCDE updated
8 months ago
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In FVWM 2.6.9 and early git pulls of FVWM3, the following strings would stretch FvwmIconMan across an entire instance of FvwmButtons; now, it simply does not, preferring instead to place it slightly o…