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### Description of the issue
The audio in crash team racing nitro fueled sometimes cuts out, sometimes when the game starts, sometimes in game, sometimes after finish a race. This happens since vario…
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#### Your system information
* Steam client version: 1726256783
* SteamOS version: 3.6.13
* Opted into Steam client beta?: No
* Opted into SteamOS beta?: Yes
* Have you checked for updates in S…
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Operation "Buy My Mixtape"
* [ ] Curate a library of music tracks with consistent BPM.
* [ ] Organize tracks into categories based on themes or game states (e.g., combat, exploration, victory).
*…
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Ticket #204195
Feature Type: feat_addition_ingame
Description: "Audio queuing" is where an audio instance is scheduled to play immediately after another audio instance stops playing. This could be…
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### Batocera build version
41-dev-c91159c137
### Your architecture
Orange Pi 5 Pro RK4588S with active cooling and correct power
### Your Graphic Processor Unit(s) (GPU)
Mali G610
### Issue desc…
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I tested the new 0.7.0 version of the emulator and I noticed some small audio issues when a game changes from one screen to another... Sorry I'm not good explaining this in English. If you can, please…
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It would be great and hassle-free for new players to have this feature available in the launcher, potentially bringing in a new community. My idea is to add a button in the settings that allows users …
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manage to start game on windows 10.
Run cmake .. and make. then open deadly-dave.exe. No soundfx is playing. Is there a fix?
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#170
Cant get the game to run in game mode well but works perfectly in desktop mode.
Game mode has the audio flickering and the game is playing at 30fps. In desktop mode it plays up to 60fps with…
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when i type "scrcpy --audio-source=playback --audio-dup" as u said i get this :
ERROR: Unsupported audio source: playback (expected output or mic)