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alect updated
11 years ago
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Center the game map without messing up the wall collisions. Due to having to support multiple screens it becomes hard to center the map without breaking the code for wall collisions.
(250 pts)
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**Screenshot**
![Image](https://github.com/user-attachments/assets/2ba1e5e9-fcf0-46f0-a66d-5b939532cd3a)
**Describe the bug**
Setting OpenLoco to Windowed mode with the Window scale factor set to 2.…
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Add GameCenter integration.
List some badge to achieve, first one: "Whale"
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Hey nice work on CHROMA, I really like how it looks!
I noticed an issue that the alignment of game titles is off for physical game copies where the alignment is shifted to the left when its first o…
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### Describe the bug
You can no longer read signs at the exodii base.
You can no longer move creates and lockers at refugee center. This prevents completing the first merchant quest to kill zombie…
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### Current Behavior
Accessing `/v2/commerce/listings/36061` or including item ID 36061 in a multi-listing query such as `/v2/commerce/listings?ids=19709,36061` causes the whole query to fail with …
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Hook is off-center and overlaps with the hammer area, causing black pixels where they shouldn't be, also the shotgun shield was a little bit off-center.
![ddnet_hammer_pixels](https://github.com/us…
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## RIT service center
RIT service center (https://help.rit.edu/sp?id=whatever) has a breakout game on their not found page
![image](https://github.com/user-attachments/assets/de2eca03-c49d-4ddf-…