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Currently, an error is occurring due to changes in our methods library. However, an older version seems to work.
Although there have been no reports of this error so far, we would like to proactive…
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@Learath2 summarizing our discussion from some time ago:
> we ended up saying the only usecase we have for it can just be implemented as a standard http endpoint + a tcp socket for streaming updates
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If you launch Minecraft with the Essential Mod enabled and go to the Multiplayer section, there's a `Featured` tab. This tab has 3 servers which pay to advertise their servers in there. Two of these s…
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Game files are not updated automatically, even if I change the database to dynamic and it remains cached, it does not receive the necessary files.
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https://github.com/user-attachments/assets/92…
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## Description
Is it possible to have the player count not include admins?
With more servers commonly being full especially in lower max pop ones. One can simply admin check all the full servers by …
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Would be nice to have some small description/text of what the community stands for (pvp game, race game whatever), so it can be displayed in the client e.g. inside a tooltip.
Some very bad example …
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### I confirm that
- [X] I have searched for an existing feature request matching the description.
### Feature Description
A non-negligible amount of the game instances have a web-server feature al…
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Recently I had problems with completing the "Adding fuel to the fire" challenge on Ambrose Island, because the game would not save the completion state. So I watched some Youtube video how other gamer…
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GoldSrc and Source servers are able to redirect their log messages to one or more logging endpoints using the `log on` and `logaddress_add` CVARs.
The servers will send packets of the types `S2A_LOGS…
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Kubernetes v1.27 introduces InPlacePodVerticalScaling feature-gate, which is very helpful for game servers.
We could involve this function to OKG, to help game servers being adjusted resources conf…