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## Value Proposition
As a player
I want the mobile-first design to be finalized and all objects to be optimized for the iPhone SE
in order to have an optimal user experience on these devices.
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Gameboy
|Game|Box|Manual|
|-|-|-|
|Fortress of Fear|✘|✘|
|Bart Simpson's Escape from Camp Deadly|✘|✘|
|Donkey Kong Land|✘|✓|
|Donkey Kong Land 2|✘|✓|
|Donkey Kong Land III|✘|✓|
|Mario and Yoshi|✘|✘|
|…
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My problem is that this config file only works for the folder in which my rom is directly placed.
To give you a better understanding what I mean, here is an example: My folder structure looks like …
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Hello, checking the compatibility list: https://wiki.gbatemp.net/wiki/GBARunner2/DSi_3DS_Compatibility_List Dragon Ball Z: Legacy Of Goku II is playable, but when I start the game after the gameboy ad…
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Yeah, pretty simple request. I know that the GBA link cable can send button inputs over it that a gamecube game can read since it's a feature of many GBA link cable games. So why not do this instead o…
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Have anyone ever thought about linking a Real GameBoy Advance with an Emulator?
In theory it should be possible if you have the right software and hardware. According to [NWiki](http://niwanetwork.o…
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So I downloaded this and installed it onto my Supercard SD
When run on the GBA Player GameCube using the official disc PAL I get this error.
![gba player cap](https://github.com/metroid-maniac/SCF…
Veund updated
4 months ago
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The following is a list of all the consoles RetroArch Emulates: Items in bold indicate that InputStation diagrams have been created and added to the RetroPie Wiki.
### RetroArch Consoles
- [**3do**](h…
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In the Desmume Core repository, a limitation concerning the framebuffer was discussed.
https://github.com/libretro/desmume/issues/30
For some cases it is useful to have a second framebuffer which …
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Ability to interface with Dolphin for use with it's implementation of Game Boy Advance to GameCube Connectivity when using the "GameCube – Game Boy Advance link cable"
When loading a controller ro…