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I have to edit values in memory for a game mod im working on, and its getting annoying to have to dump the memory to be able to find the correct addresses again, since they change quite often.
One…
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Let's discuss how patterns are found and suitable data structures to store them.
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Many years ago, Gravity added a strict whitelist, hardcoded in the ragexe/sakexe, of what skillIDs the Homunculi and Mercenaries are allowed to use.
The request to use a skill, when made via the L…
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Just for comparison, Snes9X included preinstalled cheats [back in 2018](https://github.com/snes9xgit/snes9x/releases/tag/1.56). All they did was take something existing like [Mighymo's](https://web.a…
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Entering a gameboy Gameshark/Action replay code that starts with a 9 results in an error saying that only codes that start with a 0 or 1 are valid.
Cheats that start with 9X do a write with bank s…
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Codebreaker Advance slide codes do not work in current builds of mGBA. In fact, attempting to add a slide code to a cheat list causes the slide code lines to simply disappear unless they are encrypted…
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A few emulators and most flashcarts support the use of cheat code files. (.dat, .db, .xml etc.) Would be really nice to see this feature in melonDS as well.
C4J3 updated
4 months ago
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Hi, before I get into the gist of what I'm meaning to say, I just want to thank you for your continued support of this project.
It's by far one of the things I've used the most in VR.
Now, from w…
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Looks like NES supports Game Genie would be cool to have PAR supported for 16-bit systems.
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after a few modify with YoloV3, now I can process image at a very fast speed
however I need process image from screen, and capture a 1920*1080 window with GDI `bitblt` cost at least 50ms
and co…