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### Describe the bug
Suppose we made a spawner component that clones a prefab or GameObject using:
```cs
Prefab.Clone( GameObject, WorldPosition, WorldRotation, WorldScale );
```
or
```cs
var tx = n…
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I have a few clothing items as separate skinned meshes on my avatar. However each item also has nested physbones and other components under each one. Normally this makes it easy to toggle all related …
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### What can't you do?
resizing a lot of gameobjects can be a pain due to the lack of the bounds tool
### How would you like it to work?
pressing q should bring up the bounding box of a gameobject …
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Add a state machine to the player GameObject to handle the user's input and the entity movement.
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### Description
Only two localizations zhCN, zhTW
gameobject_template_locale
entry 180323 (Gates of Zul'Gurub) .go xyz -11916.104492 -1217.217773 92.287956 0
entry 185433 (Meeting Stone) .…
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Hello
We have 2 NetworkManager components , 1 for a lobby and 1 for voice chat.
we use Netcode for gameobjects integration.
It works completely fine on editor but doesn't work on android , what is …
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### Describe the bug
I've created a prefab that has an action as a prefab variable. When I add it to my scene and set the action, the game breaks and I am unable to play the scene. An error is in t…
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### Describe the bug
I have a line:
```CS
Gizmo.Draw.Sprite(Vector3.Up * MapGenerator.SlotSize/6f, 24f, "textures/editor/gizmo_connection.png");
```
it gives an error in console though:
```
Image.L…
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### What can't you do?
With how the rotation gizmo currently works, you're unable to properly preview the rotation of a gameobject without first letting go, this is a non-issue most of the time becau…
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Hi,
I have glb files in local folders within the Asset directory that I would like to load during editor time by using a custom button and text field.
Is that possible through the importer ?