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### Summary
リバーシなどの対戦ゲームにおいて、実力の乖離が激しい相手とマッチすることがよくあります。
[Glicko-2](https://en.wikipedia.org/wiki/Glicko_rating_system#Glicko-2_algorithm)のようなレートシステムに基づくランクマッチがあったらいいなと思いました。
### Purpose
* マッチの実力差…
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Generally, with a brand new experience we want to compare it to an established experience that resides in the middle of the list. If the new one wins, compare it with the middle of the top 50%. If it …
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The current tournament performance rating scheme is based on the model Lichess uses which is based on glicko-2, http://www.glicko.net/glicko/glicko2.pdf This has known issues when users play small num…
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### Checklist (issue will be disregarded & closed if incomplete!)
- [x] I've **checked both [open and recently closed issues](https://github.com/tetrio/issues/issues?q=is%3Aissue)** to ensure…
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### Description
I have played 5000+ games and most of them (around 90%) are for lost cause. My teammates behave like idiots e.g. pos 1 jungle like bot, pos 2 jungle like bot, pos 3 jungle like bot ev…
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I have read all the code of Glicko and notice that you left `volatilize` unused and `c` undefined:
``` python
def volatilize(self, rating):
if rating.rated_at is None:
return rating
s…
xidui updated
8 years ago
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Storing/calculating ELO ratings for logged-in users would be super-cool: https://en.wikipedia.org/wiki/Elo_rating_system
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Rather than the [current ranking system](https://github.com/michaeljacobdavis/foos-bot/blob/master/lib/models/users.js#L15), I propose we use something like https://en.wikipedia.org/wiki/Elo_rating_sy…
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In RatingCalculator.calculateNewRating, sometimes the loop for convergence:
`while (Math.abs(B - A) > CONVERGENCE_TOLERANCE)`
fails to terminate. This possibility is also mentioned in the paper. It…
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Update your code according to the original glicko2 paper
here is the link: http://www.glicko.net/glicko/glicko2.pdf