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Information:
**Models**
- MDL format: https://developer.valvesoftware.com/wiki/MDL
- Sledge Editor MDL code: https://github.com/LogicAndTrick/sledge/tree/master/Sledge.Providers/Model/Mdl10
- FT…
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Great work on this.
I am trying to write my own demo writer but now I am working through delta. I hope you won't mind writing documentation on it since apparently you are the best at writing docs …
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**Describe the bug**
Not sure if this counts as bug as much as undesired behavior.
I used assimpd (compile of current state of the codebase) with the "export" option to convert a GoldSrc .mdl file…
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It hasn't been updated for ~2 years..
Will this project also load Source maps? or just GoldSRC ones..??
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```
VerticalRotationAmount *= invdelta;
HorizontalRotationAmount *= invdelta;
```
doesn't do the same thing as
```
Rotation *= Rotation.FromAxis( Vector3.Right, VerticalRotationAmount * invdelta…
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This package only supports response for Source servers, I have made changes to make it compatible with Goldsrc servers (Counter Strike 1.6, Half-Life, Team Fortress Classic, etc)
Steam documentatio…
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I cannot make brushes bigger than the default +-32k grid. With a quick search, I find this.
https://github.com/TrenchBroom/TrenchBroom/blob/d2d8fc268877e7c9a656cc4a0cd4b4a25e6becf7/common/src/View/…
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Is it possible to add support for HLDS/goldsrc?
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https://www.moddb.com/mods/half-life-source-fixed/downloads/hls-fix
i think many issues are fixed in this mod, except light is also from goldsrc version.
any way to merge this with official valv…
ghost updated
1 month ago