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Win10 1803 x64, using most recent Intel drivers for graphics (Ivybridge processor), Fez otherwise operates fine at 1280x720 but at 1920x1080 develops strange black box texture glitches down the bottom…
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I'm not being rude here, just speaking from experience, from its use in StuntRally at least.
This is the single **worst** Ogre library to use in modern times.
I'm sure before HW instancing it had it…
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It's called GPU Instancing or Hardware instancing.
Here is a video showing how it can improve performance of rendering more meshes (Unity Example)
https://www.youtube.com/watch?v=fryX28vvHMc
Fr…
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It seems there is a change in lighting with a number of models we are using in our game when using batching. I wasn't able to isolate why these models produce this change. The same happens both when u…
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* Add textures to simple rendering
* Add lighting to simple rendering
* Multistream and instancing rendering
* Using the geometry shader (per-face normals)
* Using compute shaders
* Usi…
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First of all, I want to thank the gl4es developers for the opportunity to play via OpenMW in Morrowind. there was a performance problem when the grass instancing mode was enabled, namely, its strong …
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**Describe the bug**
I'm suddenly getting 3 shader compile errors and one warning when building. This first started (or I first noticed it) when I was doing an android build, but happens on all pla…
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On Unity 2021.2.8 (Windows 11) URP 12 U get tgis error just after project import:
```
Shader error in 'Hidden/kMotion/ObjectMotionVectors': redefinition of 'unity_MatrixPreviousM' at line 31 (on d3d…
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We want to be able to handle some degree of skinned animations within models. This is easy enough to do, but the hard part is instancing. Because we don't have access to storage buffers, we're limited…
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Errors & warnings in the HDRP Shader for Unity 2022.3.4f1.
Shader error in 'Decalable/HDRP/Lit': 'GetDecalSurfaceData': cannot implicitly convert from 'float3' to 'struct FragInputs' at line 552 (…