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expenses
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mateversum
Mateversum is a peer-to-peer WebXR metaverse project. Binary: https://github.com/expenses/mateversum-web
https://expenses.github.io/mateversum-web
MIT License
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Unlit materials probably shouldn't be tonemapped
#37
expenses
opened
2 years ago
1
Implement logging in main() from query param
#36
ianklatzco
opened
2 years ago
1
Updated: runsh chmod + fastStart
#35
expenses
closed
2 years ago
0
`GL_OVR_multiview2` is not supported on macOS
#34
ianklatzco
opened
2 years ago
5
Volumetric Video
#33
expenses
opened
2 years ago
0
Sphere Harmonics Difffuse IBL
#32
expenses
closed
2 years ago
1
runsh chmod + fastStart
#31
ianklatzco
closed
2 years ago
3
performance checklist
#30
expenses
opened
2 years ago
2
Anti aliasing
#29
expenses
opened
2 years ago
1
Framebuffer perf improvements
#28
expenses
closed
2 years ago
3
Use global vertex and index buffers that are only bound once
#27
expenses
closed
2 years ago
1
Start working on VRM support
#26
expenses
closed
2 years ago
1
Hand tracking
#25
expenses
opened
2 years ago
0
Instance culling
#24
expenses
opened
2 years ago
5
AR mode lighting estimation
#23
expenses
opened
2 years ago
0
[WebGPU] Use RenderBundles to avoid the cost of recording draw calls in js
#22
expenses
opened
2 years ago
0
Image-based lighting
#21
expenses
closed
2 years ago
5
Animated models
#20
expenses
opened
2 years ago
1
Wasm size tracking issue
#19
expenses
opened
2 years ago
0
Add a basis egui ui by rendering to a texture
#18
expenses
closed
2 years ago
0
Use big per-model buffers instead of per-primitive buffers
#17
expenses
closed
2 years ago
1
Move callback handlers to their own function to avoid polluting `fn run`
#16
expenses
closed
2 years ago
1
Basic egui UI
#15
expenses
closed
2 years ago
0
Basic VR Movement
#14
expenses
closed
2 years ago
2
Tracking issue for browser bugs
#13
expenses
opened
2 years ago
2
Libp2p networking
#12
expenses
opened
2 years ago
1
To depth pre-pass or not to depth pre-pass
#11
expenses
opened
2 years ago
0
Rendering multiple materials in a single draw call
#10
expenses
opened
2 years ago
3
[avatars] vrm support
#9
jam10o-new
opened
2 years ago
2
UI concept?
#8
jam10o-new
opened
2 years ago
1
[avatars] collision and interaction
#7
jam10o-new
opened
2 years ago
0
Render to a HDR framebuffer and tonemap to the device buffer
#6
expenses
closed
2 years ago
5
Dynamically load controller models based on XrInputSource data
#5
expenses
opened
2 years ago
1
Image Based Lighting (IBL)
#4
expenses
closed
2 years ago
5
Mirror improvements
#3
expenses
opened
2 years ago
2
Implement basis mirrors via use of the stencil buffer
#2
expenses
closed
2 years ago
0
Currently broken in firefox
#1
expenses
opened
2 years ago
0