-
Can godot_heightmap_plugin be used in a VoxelLodTerrain?
I mean, to paint the terrain material.
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
Having access to a terrain heightmap would allow:
1. Nicer waves on shorelines/beaches.
2. Breaking waves (Surfing?).
3. Water color based on depth. (Done via DepthPass support). Water depth col…
-
Then I move camera artifacts appears on terrain.
https://github.com/FlaxEngine/FlaxEngine/assets/7123610/9ab709cf-4cfa-413f-baa8-a8c55605d9b4
![before](https://github.com/FlaxEngine/FlaxEngine/a…
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …