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Neopallium
/
bevy_water
Dynamic ocean material for Bevy.
https://neopallium.github.io/bevy_water/
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Bug when spawning water planes manually with TAA enabled
#33
66OJ66
opened
3 months ago
0
Quality settings and removing deferred shaders
#32
PTFOPlayer
closed
4 months ago
1
Low FPS on good hardware
#31
PTFOPlayer
opened
4 months ago
7
Using this in Bevy Editor PLS I get a crash when opening the Assets window
#30
ethereumdegen
closed
4 months ago
1
create_render_pipeline error
#29
Achill113
closed
8 months ago
2
customization of water size
#28
ethereumdegen
opened
8 months ago
0
upgrade to 0.13
#27
ethereumdegen
closed
8 months ago
2
Fix license key in Cargo.toml
#26
TimJentzsch
closed
8 months ago
0
Cleanup non issue
#25
ninjaa
closed
11 months ago
0
Error binding when running in wasm
#24
CaoKha
closed
1 year ago
11
Implement Tessendorf waves
#23
virtualritz
opened
1 year ago
3
Buoyancy
#22
noebm
opened
1 year ago
1
Support terrain heightmap in WaterMaterial.
#21
Neopallium
opened
1 year ago
4
Smaller step size for shader normal
#12
noebm
closed
1 year ago
1
Update ocean example (f7d8b5c)
#11
noebm
closed
1 year ago
0
Add most of the `StandardMaterial` fields to the water material.
#10
Neopallium
closed
1 year ago
3
Use shape::Plane to generate mesh
#9
noebm
closed
1 year ago
1
Simplify shader & make height modifiable
#8
noebm
closed
1 year ago
0
Normal calculation in shader
#7
noebm
opened
1 year ago
47
#5 Simplified calls
#6
noebm
closed
1 year ago
0
Simplified calls for wave position / height
#5
noebm
closed
1 year ago
4
Load shaders at compile time
#4
noebm
closed
1 year ago
0
Incorrect shader path when importing package
#3
noebm
closed
1 year ago
2
Customization of waves
#2
EmiOnGit
opened
1 year ago
2
Update to bevy v0.9.1
#1
66OJ66
closed
1 year ago
2