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When I turn this option on, monsters still spawn naturally in the block, only spawn eggs and summon commands fail to spawn
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**Describe the bug**
The fade out settings do not work when targeting a hostile NPC. It takes about 3 seconds for the fade out to occur, regardless of the parameters in the Fadeout Time settings.
…
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**Describe the bug**
Hostile tokens get tooltip only if Secret disposition configuration is filled in.
**To Reproduce**
Steps to reproduce the behavior:
1. Configure friendly, neutral and hostil…
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### Describe the bug
I was unloading, sorting stuff via zone manager. After it was finished the previously hostile NPC turned non hostile and searched for its stolen goods which it had dropped on the…
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### Reforged Eden 2 Build Number
2474
### Game mode
Dedicated Server
### Tested in vanilla
Not tested in vanilla or not applicable
### Description of issue
Your friend Emp1 here :)
Repeatabl…
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Simple proposition to add an option to disable civilians or have those entities spawn as the hostile faction.
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**PLATFORM and OS or BROWSER:**
webtiles
**DCSS VERSION AND GAME INFORMATION:**
0.32-a0-2163-ga8b5e4c4fa
**DESCRIPTION:**
Cactus Giants and plants summoned by Dryads are protected by Fedhas…
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# Hostile
[https://vlepy.github.io/2023/06/11/hostile.html](https://vlepy.github.io/2023/06/11/hostile.html)
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So the fact that the "feature type" field can never be changed is a fairly big deal. Three times (at least) now, I have used the wrong feature type, only to discover that later and have to recreate th…
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A common use I have for hostile is to cleanup and concatenate a directory of fastqs prior to moving them off instrument, if I could do all of this with a single one liner such as:
```bash
cat *.fast…