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**Note, 2023-01-17**. This proposal is on hold indefinitely due to serious API concerns. The GOEXPERIMENT=arena code may be changed incompatibly or removed at any time, and we do not recommend its use…
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Ikemen Plus Ultra has Discord Rich Presence support
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When I try to launch the engine, it now errors out with the fallowing message.
failed to compile #version 150 core
//vertex position
in vec2 vert;
//pass through to fragTexCoord
in vec2 ver…
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### Describe the bug
I use a custom pushback system to handle proper Capcom pushback for ground hits as well as proper air acceleration for air hits. The system makes use of typically unused GetHit…
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I noticed that you can't jump beyond two repetitions even if you have the airjump.num set beyond the default of 1 in ikemen GO plus 0.93. I noticed this with Hiryu by Mass whom infamously in his sourc…
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I made much stuff for Ikemen Go, some modules here and there, but I always thought my stuff is not for everybody.
This time I took some time to code the info display from the scratch for 0.98 now t…
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While bgmusic.life is a great feature , the one issue I've had with it is that it only plays on the final round of a set. I nice option to have would be to have the option to have it play on every rou…
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VSelect is extremely useful for creating character selects. Can we make Ikemen GO compatible with the now heavily outdated VSelect or would be better to write a new program specifically for this engin…
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One thing I've noticed with Ikemen GO Plus (and regular Ikemen for the matter) is that the audio doesn't pan in stereo when the characters are at different ends of the screen.
Mugen: https://stream…
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https://streamable.com/9z2g4o
Not much to say here, video tells it all.
Character: https://www.sendspace.com/file/9ofl3i
The move in question is qcfhcb+2Kick