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### Describe the bug
Not sure if point out this (besides of have a feeling that maybe someone already reported despite of be in a different situation probaly?)
Apparently the big falls starts to…
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### Describe the bug
The character victory music plays at a wrong time when compared to the default screenpack victory music.
(Marginally related but I think victory music could be defined in the …
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### Describe the bug
After looking on the fact that it's possible to add fonts to characters in Ikemen GO, I tried adding some to use for the Text controller and they didn't work.
First I looked…
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### Describe the issue
In the select screen, the cursor **scrolls smoothly** in the original Mugen 1.1 engine, in Ikemen it simply **jumps** instead.
### To Reproduce
1. Enter select screen o…
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So I am creating my screenpack. I will feature fonts as my main design but the problem is they are off colors even though they are font V2 and sprite bank type.
I wonder why it works on mugen 1.1b …
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**Describe the bug**
Specifically on the continue and challenger screens, frames using scaling don't stay in the position they should. In the example provided (.zip), using the animation for "Challen…
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So, I know this might sound like nitpicking, but now that these game modes have been moved out of the engine itself and into their own repository; I think there really should be a License.txt file in …
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Hello. Work on this engine has been going well and it looks amazing. I play it a lot and really do enjoy it. I check almost daily for new builds and keep playing them to see new features and test thin…
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I recently discovered Ikemen and I was able to get it working but I'm having 1 issue. My screenpack is 16:9 but when I run it in Fullscreen my stages and characters seem very zoomed in. Is there a set…
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![480p](https://user-images.githubusercontent.com/77592586/137447502-aa61c86c-c470-4595-84d3-be378e03cf3d.png)
![720p](https://user-images.githubusercontent.com/77592586/137447504-86adc1c5-0ab0-4679-…