-
Hi Yuanming,
Thanks for the released code. I've been having fun playing around with your code.
Since I just recently studied about color constancy, I have a (probably stupid )problem about the vis…
-
Hello
I struggle understanding how the number of photons needs to be specified for bright images.
I have constant illumination and a set of different exposure times.
Naively, I believed I need to…
-
This paper “A Dataset of Multi-Illumination Images in the Wild” describes the HDR process as:
> After merging exposures, we normalize the brightness of the HDR image by matching the intensity of th…
symao updated
3 years ago
-
@lmurmann Hello, I want to do the illumination research topic.I want to know when you are going to public the model.Thank you very much!
-
It's noted in all the journals as the best unigram smoother. Have skeleton of psuedo code written
-
Hi, Thanks for your amazing work.
I have reproduce superglue on megadepth by using the method in the paper, but I have some adoubt about the result. My submission in https://www.visuallocalization.ne…
-
Thanks for sharing your work~
I am the freshman and want to learn the color constancy. But now I don't know how to generate the original photo by the `gt.csv` and `*.png`. I have tried to restore it …
-
您好,想问您关于光照增强曲线是受什么启发设计出来的,仅是编辑软件的曲线调整吗?有没有具体的参考文献呢?
Zruto updated
2 years ago
-
Hello Tadas,
We are using OpenFace to analyze the gaze directions of persons recorded with a standard video recorder. During the analysis, two questions regarding the quality of the output came up.…
-
### Godot version
4.0.dev (2a9dd654b)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue description
VoxelGI VRAM size estimation in the editor appears to be t…