-
When a game uses multiple threads for rendering and event, a race condition will occur in ImGui between:
```static ImGuiInputEvent* FindLatestInputEvent(ImGuiContext* ctx, ImGuiInputEventType type, i…
-
**Describe the bug**
After opening the ImGUI ui and closing it, player input is blocked, requiring a restart to restore control.
**Steps to reproduce**
Steps to reproduce the behavior:
1. open…
-
## Quick summary
Instead of individual tickets, I'm putting them in one ticket. See details for full blown list of issues discovered with ImGui overlay.
## Details
List of known issues discov…
-
Resolving the issue of UTF-8 strings displaying as '??????'
![屏幕截图 2024-04-23 085923](https://github.com/ImGuiNET/ImGui.NET/assets/167826367/554890b6-3b5e-474c-b3e1-c8654bd738ab)
![屏幕截图 2024-04-23 0…
-
### Feature Request
It would be nice to include details in screenshots so I can see platform, version, title info when people share screenshots. Either as an image overlay, in screenshot file metadat…
-
**Describe the bug**
The title; not much more to say.
**Steps to reproduce**
Steps to reproduce the behavior:
1. In any project with the StartingPointInput gem, create an input map and add an in…
-
I want to create a transparent / overlay viewport.
With the following code it is correctly semi-transparent when over the main viewport (ie can see the main viewport through it).
However as soon as …
-
it will allow users to create ImGuiWindows outside the SDL2 Window (in case overlay window is too small OR they have multiple monitors).
-
I was pleasantly surprised that node editors within nodes worked pretty well.
There are a few quirks though listed below, and possibly others. I will refer to the node editor within a node as the "…
-
I dont really understand how i could add imgui to that, can someone help me pls