-
Subscribe to this issue and stay notified about new [weekly trending repos in GDScript](https://github.com/trending/gdscript?since=weekly).
-
# How would you like the feature to work?
Add a new llSetActionRange functions that specifies the maximum distance an avatar can be from an object before they can manually interact with it. Refer t…
-
# How would you like the feature to work?
llSetSoundFallOff(float min_distance, float max_distance)
Changes the volume fall-off behavior of attached sounds.
- `min_distance` The minimum distance …
-
# How would you like the feature to work?
\*When calling the function it sends a request to the region (If it is in a pending change state) and will allow the region to bake as if it were clicked.
…
-
There are two ways that i've thought out this request, the first will be more or less be something to add later down the line for when the RPG mode is added, and the second could be functional in a re…
-
### Describe the project you are working on
An immersive sim.
### Describe the problem or limitation you are having in your project
I believe that the editable children feature has the potent…
-
Now that webXR is stable and widely implemented, what are the possibilities for content creators who would like to let their user navigate between pages without leaving immersion ?
Any news regardi…
-
I see you started a Quest3 port. I'd like to work on a port for Apple Vision Pro.
What's the status of the Quest3 port and do you have any thoughts on the best branch to start from (I assume quest_…
-
That would be 1000000000% immersive !!!! game with VR in a motion rig !!!
maybe this helps:
https://www.xsimulator.net/community/faq/devs-how-to-add-telemetry-output-into-a-game-unity-and-ue4-code…
-
**Home Assistant Android app version(s):**
2023.10.2-full
**Android version(s):**
13 (Wear OS 4.0)
**Device model(s):**
Moto Razr+ (Samsung Watch 4)
**Home Assistant version:**
2023.10.1
…