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After long testing and reporting issue to other related modules (https://github.com/otigon/automated-jb2a-animations/issues/666#issuecomment-1657089024 and https://github.com/Feu-Secret/Tokenmagic/iss…
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You can remove the hard requirement in the module.json, and have a soft requirement in the code that does a check for either at startup. I didn't look deep enough to see if how you're fetching paths w…
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There's currently an issue with triggering animations from the very popular Automated Animations module (https://foundryvtt.com/packages/autoanimations) when it is set to play animations on attack rol…
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I have an Aura Active Effect with disabled "Render Aura" setting, yet aura is still rendered around the token.
**From**: forienfoundry: 12.331wfrp4e: 8.0.2wfrp4e-altdorf: 6.0.0wfrp4e-archives1: 6.0.0…
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In GitLab by @Akaito1 on Dec 9, 2020, 07:08
Use case: I'm starting to use the "On Use Macro" to play some TokenMagic FX / JB2A effects. Such as arrows firing from the user of a bow to any hitTargets…
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Currently installing FXMaster module as well as this module does not allow these files to be available in the FXMaster Cast Spells menu without a lot of manual effort adding them one by one through th…
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Not sure if this within the scope of this module or not, also because of how complex it is when done properly. But in case it is, I thought having this issue to keep track of it might be useful:
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**Describe the bug**
When an effect uses the stretchTo method, the effect will cease looping properly when it's also using the persist method.
**To Reproduce**
Steps to reproduce the behavior:
1…
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The module debug mode allows you to see a list of those effects that are not default to this module.
Please add a means to export only those effects from the bottom of that debug list as a separate…
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**Describe the solution you'd like**
I would like to propose integrating the Automated Animations module into the Fate X system. This integration would provide visually captivating spell effects, enh…