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Keysounds heavily desynced and/or missing.
Examples include 17059 and most versions of 24084.
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See the main issue https://github.com/ppy/osu-wiki/issues/3143
See the project: https://github.com/ppy/osu-wiki/projects/3
Here you find all article stubs that need to be created. Some articles mi…
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Being able to individually controller three volume sliders:
- Master Volume - Affects the entire game
- Key Volume - Affects sound effects triggered by player action (clicks, sfx, keysounds)
- BGM Vol…
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Hitsounds are based on input, meaning there's always a slight delay between the press and sound. This carries over to autoplay because the hitsounds are based on the autoplay input and theres still de…
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Add functionality to parse and export stepmania files. This might require some rethinking in what modules should do what, since the stepmania file format already includes things such as beat division …
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There are reports that keysounds act oddly upon entering and exiting gameplay.
There are reports that customizegameplay does not function.
There are reports that gameplay itself has lua errors.
…
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### Is there an existing issue for this?
- [X] I have searched the existing issues and none matched.
### Operating System
windows 10
### CPU
i7
### GPU
3070
### Storage
ssd
### Game Version
…
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Reference https://github.com/BilliumMoto/OMiSM
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_Since I don't know exact name of it, I'll call it as 'empty key press'._
Some BMS(for example, in the middle and the end of DDDD) has invisible notes, which affects empty key press sound. Bemuse doe…
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Hi, I'm looking for using this in a project, yet finding difficulties looking for what I need.
Are there any documentations / sample code for using them? Thanks!