-
For instance `prefer_asserts_in_initializer_list` needs langage support `enableAssertInitializer`.
Those lints should be auto-disable if the context isn't configured to support the specific langage…
-
```
Hi,
I have a site with multiple languages. So I have several different
content for each page and also a different title. Unfortunately when using the
site with a different language, the conte…
-
```
Hi,
I have a site with multiple languages. So I have several different
content for each page and also a different title. Unfortunately when using the
site with a different language, the conte…
-
`huggingface_hub` documentation is currently translated from English to German and Korean. Which language will be next? This [translation guide](https://github.com/huggingface/huggingface_hub/blob/mai…
-
- [ ] => réalisez le code selon le cavena fournis - voir issue #8
- [x] => convertir votre structogramme en code -> langage C
- [ ] => variable VS tableau ? définition ?
- [ ] => que signifie po…
-
Ajouter une option pour la traduction des items affichés en lore/messages (pour zauction).
Pour faciliter cela, tu peux mettre utiliser le lang.json de la dernière version de minecraft, ça traduit au…
-
```
Hi,
I have a site with multiple languages. So I have several different
content for each page and also a different title. Unfortunately when using the
site with a different language, the conte…
-
Hi,
Can you add the fact that your mod use the veins name in the langage of the game put in the options.
For example, I use fr-CA in my game and that way when your mod autopin in my minimap the na…
-
```
Hi,
I have a site with multiple languages. So I have several different
content for each page and also a different title. Unfortunately when using the
site with a different language, the conte…
-
```
Hi,
I have a site with multiple languages. So I have several different
content for each page and also a different title. Unfortunately when using the
site with a different language, the conte…