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This issue will be primarily about the boss monster design.
Point of reference:
boss game object : Hierachy : ObjectiveFeatureScene > LevelDesign > Enemies > CactusBossyEnemy
enemy script : Project :…
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[2021-10-04-10-07-GMT_setup.log](https://github.com/ryzom/ryzomcore/files/7283767/2021-10-04-10-07-GMT_setup.log)
[2021-10-04-10-07-GMT_export.log](https://github.com/ryzom/ryzomcore/files/7283768/20…
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```
What steps will reproduce the problem?
1. Download Game
2. Be a stupid Users: don't go to settings/menu, play some games, don't like
the
Sensorsteering, remove the game
3. Not every user chec…
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```
What steps will reproduce the problem?
1. Download Game
2. Be a stupid Users: don't go to settings/menu, play some games, don't like
the
Sensorsteering, remove the game
3. Not every user chec…
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Make obstacles that will harm the player or make them lose lives so they have some challenging obstacles
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also update UI later
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Das Leveldesign soll auch nach längeren Pausen möglich sein. Deswegen soll
- die Doku der Klassen und Skripte besser werden, weil diese in den GOs verwendet werden
- ein Wiki mit Hinweisen zum Le…
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- I didn't take any damage
- there were two NPCs
- the camera dived into Cellia at the end of this part
- it was hard to see what was happening, it was very small
- zones 4 and 5 were still active
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```
What steps will reproduce the problem?
1. Download Game
2. Be a stupid Users: don't go to settings/menu, play some games, don't like
the
Sensorsteering, remove the game
3. Not every user chec…
-
```
What steps will reproduce the problem?
1. Download Game
2. Be a stupid Users: don't go to settings/menu, play some games, don't like
the
Sensorsteering, remove the game
3. Not every user chec…