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By "remove" I mean mutate the hugr so that the what was a non-local edge becomes many edges threaded through all container nodes between(in the hierarchy sense) the two nodes.
I expect that for man…
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* In syncfiles
* In filesha1
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Seems likely that a `SequentialAnimator` composed of several `Animator`s is ideal. Bezier and Linear (I think) both take an array of paths to traverse and have to build logic accordingly. Instead, c…
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### Suggestion
Recently I've been trying to model a mid-game SeaBlock factory in Factory Planner. With too many circular dependencies between the recipes, both traditional and matrix solvers were bas…
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Currently any change to any RAPIDS repo triggers a complete run of the entire build and test suite of CI jobs. This is very expensive, and is often unnecessary. RAPIDS libraries are typically structur…
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I am sure my standard materials do not need `useGammaTonemap`, so I set it to `false`. All textures are sampled correctly except for `material.cubeMap`, which appears darker than it should. Here is wh…
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## Feature Request
From #167
Using similar logic to linter rule H025 we can indent the templates using blocks instead of going linearly through the code line by line.
This will also match t…
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Course code, if applicable:
University hosting the course: Universidade do Minho
Contact person: Alcino Cunha, alcino@di.uminho.pt
Concepts taught: Applied Formal Methods,Behavioural Modelling,Ded…
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I think `FourierPlanarCurve` should be possibly straightforward to make into a C0 curve. Say we have 2 C0 points, and we have two curves defined by 2 sets of Fourier coefficients describing the radii …
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I continue to love this tool, and would love to see support for linear logic. I'm happy to set up the Coq side of this, at least.