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Hi,
I have a project that using swing and awt and lwjgl2. After I move to lwjgl3 with lwjgl3-awt canvas, everything seems working, except some old version like high sierra, the canvas get artifact…
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The app crashes with setUseJoysticks=true on lwjgl2 and Windows 11, both with the joystick connected and disconnected.
Details:
* windowds-11
* jdk-11
* jme-3.6.0-beta1.
* lwjgl2
```java
p…
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So, this is simple:
When calling stop(true), the context changes an AtomicBoolean and waits on a lock.
This AtomicBoolean is then read by the update loop after rendering, which tears down the contex…
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我正在尝试通过Android NDK编译您的LWJGL2.9.1项目,但是遇到了一些问题。
由于我使用的是Windows操作系统,所以我对原项目的Android.mk进行了修改
但是在编译的时候,出现了错误
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I noticed recently that when my game window is in the background, the CPU usage spikes to ~80% for some reason. I was able to fix this by setting the `backgroundFPS` option explicitly (I chose 10 beca…
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When starting the game, it writes an error:
`Caused by: java.lang.ExceptionInInitializerError: Exception java.lang.UnsatisfiedLinkError: /Users/danila/IdeaProjects/jake2/fullgame/build/install/full…
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### Role
I am tired of editing every instance to select java version
### Suggestion
Would be good to PolyMC not automatically download and manage java versions, but instead provide a menu, like Cry…
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So i've been headlessly looking around but with no luck for a mod that fix the following:
In 17w43a the LWJGL library got updated to version 3.X.X... a long side some other stuff which fixed a bug …
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**PROBLEM**: Modern PACKR releases (4.0, 3.0)+ do not create functional (unsigned) LibGDX apps for Catalina
**ENVIRONMENT**: We can reproduce this on builds from multiple Macs (Catalina and Big Sur) …
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Is this considered/going to be considered?
I think it's the fastest way of getting LWJGL3 to be used by other projects without the current LWJGL2 hassle of generating POMs separated from the main bui…