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- [x] Most of the textures are still PNG, and still defined as PNG inside the nif. (I'm sorry)
- [x] TFOR.esp needs to have the fake exterior cell water disabled via omwaddon or hex editing once eve…
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Enable symmetry when editing the map.
Initially only do so for textures and height (not for features).
gajop updated
8 years ago
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### Requested By: Brylee
### Priority: 2
### Version: 1.22.0
If there is more than one object on the tactical map you cannot select them after creating them to edit
### Steps to Reproduce
1 -b…
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Whenever I enter map analysis mode to check my maps, if I find a bug or problem, I have to close map analysis, find the problem, solve it, and then run the analysis again from the start. Would it be p…
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## Description
Create frontend using the following details. After creating a policy, go to the dashboard, select a policy to view it. The form should display the following fields:
- **Title:** Input…
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As an app user I want to be able edit an area. Users can enter an area #273.
Acceptance criteria:
- [ ] user can edit area
- [ ] popup to edit openen/unopened doors as well as a comment
- [ ] save …
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We need some sort of support for tile maps and level editing.
Might be something like we do for sprites and sounds with a text-based proprietary format.
Some ideas:
* link sprites in the current …
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- [ ] File parsing
- [ ] Interaction with world
- [ ] Export function
- [ ] v1.0 maps
- [ ] v2.0 v3.0 maps
- [ ] json format maps?
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@Amaroth suggests:
> Shadow Maps are "painted" shadows on terrain which don't disappear when models are hidden/deleted/moved. This is an issue with Blizzard's maps, especially Vanilla ones. I can't…
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Related to https://github.com/falling-fruit/falling-fruit-web/issues/520.
When a user adds or edits a location, should the type filter be updated to include all types associated with that location?…