-
The difference between the collision system and the management of layers above the woka is not intuitive.
WIP
![IMG_5990](https://github.com/workadventure/workadventure/assets/113022277/86355bec-…
-
I was wondering if it was possible to edit maps with cities already built upon them (.sav/.svx files instead of .map files).
-
It has happened to me several times that while in creative mode, I have hit Ctrl-E to move to the end of the REPL input and was susprised when it opened up the map editor instead. I think we should p…
-
To debug infrastructure and identify element by gaia id for instance it is nice to switch from map to the editor to be able to select element in the map.
If it is not too complicated it would be nice…
-
-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
-
Using the following `appFiles` argument, I would expect that deployApp would not complain about the number of files in the application being over ten thousand, which is the reason I constructed the ap…
-
The ESS-DIVE group has asked whether its possible to add a map view of the geospatial bounding box/centroid in the editor view so that users can verify whether their coordinates were entered correctly…
-
New tools
- #8152
- #10513
- #16765
- #18407
- #10135
- #18637
- #2053
- #2762
- #13364
- #12687
- Scalable tile brush and tile rotation support #9935
- #14506
Information
- (current i…
-
### Describe the desired feature
When I enter the map maker, open a scenario and go to units and select humans, I have way too many icons displayed. Just entering "Fencer" for example to find the uni…