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Sorry for delayed for comment and stopping development.
My company's new title will release next month so I'm very busy.
After released, I'll work for UniRx, please wait a moment.
Info
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I'll…
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It would be nice it was possible to customize what kind of serializer is used.
Currently it's hard-coded to rmp-serde (messagepack with struct maps) on native and serde_json on wasm.
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Hello Riki, your serializer looks very promising!
I'm wondering whether its physical format stable enough to be standardized?
Would be great to have a wire-compatible javascript version of the .NE…
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#### Bug description
Typeless serializer fails to serialize simple type, unless fields are prefixed with "_"
#### Repro steps
```
public class TempTests
{
private static Fixture Fixture …
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### Problem Description
As pointed out by [issue 18074](https://github.com/dotnet/aspnetcore/issues/18074), references to `MessagePack` are in lock step with ASP.NET Core 3.x and ASP.NET 5. Consumer…
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Hi, I'm using messagePack in Unity.
It is a wonderful serializer, appreciate that.
However, I found the performances for using it in Unity and using it in the console are quite different.
For exa…
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I've implemented an ICachingProvider with an IDistributed cache implemented with Redis but I'm not able to succeffully serialize a TemplateCacheItem because is not serializable. I've tried Binary seri…
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Thank you for implementing the serialization! I recently had a chance to try it out and found an issue when using multiple worlds. The TLDR is basically this:
**If you create two worlds and add an …
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_From @amitripshtos on July 22, 2016 13:35_
hey,
im trying to use msgpack with streamparse using Dan`s guide on one of the issues around this repo.
Im using:
streamparse 3.0.0 dev3
apache storm 1.0.1…
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I agree what @frsyuki said [here](https://github.com/msgpack/msgpack/pull/267#issuecomment-591787926)
> MessagePack is not intended to be a file format but intended to be a generic object serializ…