-
`
for i in 0...154 {
if let str = Bundle.main.path(forResource: "samplebuffer\(i).png", ofType: "jpg")
{
paths.append( str)
…
-
with
```
make clean
WHISPER_COREML=1 make -j
```
I get:
```
make stream
I whisper.cpp build info:
I UNAME_S: Darwin
I UNAME_P: arm
I UNAME_M: arm64
I CFLAGS: -I. -O3 …
-
> https://www.raywenderlich.com/5171-integrating-metal-shaders-with-scenekit
Presenter: author of "Metal Programming Guide"
## Overview
vertex shader: per vertex, transform geometry
fragment…
-
## New Feature
Add option to render metal view continuously in the MapView class. The MTLView needs to be configured with
` metalView.isPaused = false
metalView.enableSetNeedsDisplay = false…
-
**LocalAI version:**
v2.4.1
**Environment, CPU architecture, OS, and Version:**
MBP 14 M1 PRO
**Describe the bug**
Not working make build and make BUILD_TYPE=metal build
**To Reproduce…
-
### Describe the bug
I tried to delete `gen/apple` and re-`cargo tauri ios init`, but this error keeps coming up when I use `cargo tauri ios dev`
### Reproduction
_No response_
### Expected behavi…
-
on macOS 10.14 happen to Show the picture stuck
-
I have some issues with offline maps as described here: https://github.com/mapbox/mapbox-gl-native/issues/16519
Now I'd like to take matters in my own hand and see what I can come up with to solve my…
-
Correct me if this is an error but I cannot get them to be transparent.
-
Source: https://developer.apple.com/ios/whats-new/
Deprecation of OpenGL ES
Apps built using OpenGL ES will continue to run in iOS 12, but Open GL ES is deprecated in iOS 12. Games and graphics-in…